Sonny 2, a turn-based combat RPG by Krin, continues the story of the first Sonny. Players again play Sonny, a zombie seeking information about his environment.
As a result, selecting the most powerful assault is not the only strategy used in combat. In order to prepare for future confrontations, players must carefully determine which skills to use, which targets to prioritize, and how to grow their character.
Sonny 2 revolves around combat.
Players choose Sonny's abilities and assign targets during each turn. AI controls the behavior of other party members, but users can affect it through tactical options.
In contrast to role-playing games where you have direct control over the entire squad, this results in a very distinct gameplay experience.
Sonny is under your authority.
Colleagues behave independently.
You may still direct their fighting style, though.
Dealing damage is only one aspect of battles.
Because of these elements, the outcome of an apparently straightforward combat might vary greatly depending on the skills you select.
It is not necessary to buy every item.
Instead of only being available in the shop, some unique items of equipment can be acquired as enemy drops.
This gives exploration and fighting more motivation. Sometimes a battle will result in both experience and a valuable item for your current build.